AI Insights · Timothy · January 2023
Top 5 Bubble Shooter Games in Belgium: Q4 2022 Performance
Discover the performance trends of the top 5 bubble shooter games on a unified platform in Belgium during Q4 2022, with data on downloads, revenue, and active users.
In Q4 2022, the top 5 bubble shooter games in Belgium showed varied performance across downloads, revenue, and active users on a unified platform. Here’s a detailed look into how each app fared:
Shoot Bubble - Bubble Shooter by FLYYES TECHNOLOGY PTE. LTD. saw its weekly downloads peak at 3.1K in mid-October before gradually declining to around 496 by the end of December. The weekly revenue for this app started at $115 in late September, decreasing steadily to about $34 by the end of December. The active user count followed a similar downward trend, starting at 3.9K and ending the quarter at approximately 2.8K.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. maintained a steady performance in weekly downloads, ranging from 1K to 2K. The app's revenue showed a significant spike to $1.7K in the last week of December, up from a low of $430 in late November. Active users remained relatively stable throughout the quarter, fluctuating between 24.6K and 27.3K.
Bubble Rainbow - Shoot & Pop by Blackout Lab SL experienced a consistent increase in weekly downloads, reaching around 2K by the end of December. Revenue for this app was modest, peaking at $56 in late September and generally staying below $50 for the rest of the quarter. The number of active users showed a positive trend, rising from 10.1K to approximately 13.7K by the end of the quarter.
Bubble Pop Origin! Puzzle Game from Puzzle1Studio,inc. saw a significant increase in weekly downloads in late October, with numbers reaching 3.3K, and then stabilizing around 1.2K by the end of December. Revenue grew steadily, peaking at $308 in early December. Active users also showed growth, starting at 919 and ending at approximately 4.8K.
Bubble Pop! Puzzle Game Legend by BitMango, Inc. had fluctuating download numbers, peaking at 3K in early November and dropping to 230 by the end of December. Revenue saw an increase in early November, reaching $153, before declining to $59 by the end of December. Active users peaked at 4.9K in mid-November and ended the quarter at about 2.9K.
These insights are derived from Sensor Tower data, offering a comprehensive view of the performance of top bubble shooter games in Belgium. For more detailed analytics and insights, visit Sensor Tower.